
General Preface:
The following is a set of guidelines for all thrown or projectile weapons as of the date of this writing. As new variations are made often, no set of guidelines can guarantee that these will be covered. As a rule of thumb, remember that safety always comes first. If any missile weapon, old or new, is unsafe, do not let it onto the battlefield. Primarily covered here are the subjects of Archery and Slings, which require combat archery authorization. Javelins, throwing axes and siege engines do not require Combat Archery authorization but should be inspected by the Marshal-In-Charge prior to use. This handbook and rules are to complement the Society Rules of the List, Marshal's Handbook (including any weapon form specific publications) and Marshal's Handbook for the Kingdom of Meridies, in any case where these Society and Kingdom documents conflict with this handbook, the stricter guideline shall prevail.
Table of Contents
Definitions:
Overview
The fundamental distinction between types of marshals in the Kingdom of Meridies is between those who bear a warrant to authorize new fighters and those who do not. Warranted marshals are the personal representatives of the Earl Marshal and, ultimately, the Crown of Meridies; unwarranted marshals have no such authority.
The Kingdom Deputy Earl Marshal of Combat
Archery (DEM of CA) - The DEM of CA ranks
as a Deputy Earl Marshal and may act as
a fully warranted marshal for SCA heavy
weapons combat activities unless he or she
is not a warranted heavy weapons fighter
in Meridies or warrant is otherwise restricted.
The DEM of CA must be warranted as an archer
and a Combat Archery Authorization Marshal
before assuming the office.
The DEM of CA is responsible for supervising
the safe conduct of activities related to
combat archery as delegated to him or her
by the Earl Marshal and for promoting compliance
with the Arms and Armor requirements, Rules
of the Lists, and Conventions of Combat.
He or she will report to the Meridian Earl
Marshal and the Society Deputy Earl Marshal
of Combat Archery on a quarterly basis concerning
the training, selecting, authorizing, and
supervising of archery; creating and revising
the rules for archery marshals (including
the creation and maintenance of a manual);
and such other duties as the Earl Marshal
shall direct him or her to perform. The
DEM of CA shall rank as a Deputy Earl Marshal
co-equal with the Deputy Earl Marshals.
The DEM of CA will nominate in writing a
successor to his or her office and assist
this successor in transitioning into the
Archery Marshal's office.
Combat Archery Authorization Marshals (CAAM) - Combat Archery Authorization Marshals are warranted by recommendation from a CAAM and with the approval of the DEM for CA to authorize archers within the Kingdom of Meridies. Their duties include the aforementioned authorizations, the reporting of archery authorizations to the DEM of CA, the promotion of safety on the fighting field through the training of archers, supervision of combat archery marshals of the field and the instruction of the marshaling of missile weapon combat. A CAAM cannot authorize heavy weapons fighters unless otherwise warranted to do so. A CAAM must learn through example: by assisting CAAMs at events during weapons inspections, assisting in an authorization of a combat archer, acting as a field marshal for events with combat archery under the supervision of a CAAM, and by displaying knowledge and safety in their own equipment and acts on the field. CAAMs are strongly encouraged to own and bring to each event the following: safety glasses, a bow gauge or pull scale, measuring tape and calculator. The CAAM may also wish to assemble a kit including strapping and electrical tape, an APD gauge (you can make this easily out of ½ inch craft wood), glue, closed cell foam and scissors.
Other (not fully Warranted) Marshals - The following types of marshals may NOT authorize fighters to participate in SCA combat in Meridies.
Archery Marshals of the Field (AMoF) - Archery Marshals of the Field are Society members who may inspect archery equipment and supervise archery combat in the absence of or as assistance to a CAAM. AMoFs may supervise boundaries in wars and melees. All authorized combat archers are AMoFs. In all respects, in the event a CAAM is present, an AMoF will defer to the CAAM.
Rules For The Missile Weapon Combatant (MWC):
1. All Authorized MWCs within the Kingdom of Meridies will be considered Heavy Archers and are subject to being struck while engaged in melee. They must have the box entitled "Combat Archery" marked and signed by the Meridian Authorization Marshal. A MWC is not required to be authorized in Heavy Weapons combat unless he or she wishes to carry a secondary weapon such as a sword and fight after firing arrows. ONLY those MWCs who have authorized in Heavy Weapons may employ a secondary weapon. Authorized MWCs wishing to participate as heavy weapons fighters after shooting arrows may carry a secondary weapon(s) onto the field. They may NOT leave the battle to retrieve a weapon on the sidelines. Only those weapons carried onto the field before the battle or those gleaned during the battle itself may be used. The secondary weapon may be drawn only after the MWC has divested themselves of their bow/crossbow/sling and assuming that the MWC has proper hand protection for the secondary weapon. It is not necessary for the MWC to divest their quiver.
2. Any MWC not wishing to be struck should shout "DEAD!" as loudly as possible, or hold their bow above their head, or simply fall down. In other words, if you are no longer a threat and are dead, an oncoming fighter should have no reason to strike you (a simple, non-impact, touch or brush with a weapon is not considered a strike but does tend to reassure the oncoming fighter that you are indeed dead.) Any oncoming fighter using excessive force or ignoring and striking an MWC who voluntarily removes his or her self from action will be subject to sanction. Likewise any MWC found pretending or feigning death to remain on the field shall be sanctioned. MWCs who approach the front lines or otherwise enter an area of heavy fighting are advised to remember that they can easily be mistaken for a normal heavy weapons fighter.
3. MWCs shall fight with honor and chivalry. They will abide by all of the Rules of the Lists and will respond to holds in the manner prescribed for all fighters. Remember that all MWC are always engaged. This means you can be struck from behind and do not require eye contact prior to shooting. However, MWC will not intentionally shoot an enemy who has asked for single combat nor intentionally shoot fighters in the back. It means that MWCs will give their enemies the same courtesy of frontal engagement that they themselves would expect, even if eye contact is not made. However, shooting members of your own side in the back is a kill! A target who turns away after the missile is loosed is considered struck. Note that in the heat of melee a target is prone to not notice a hit to the back in such a manner, but do not force the issue. It is also considered unchivalrous to shout, point, jump up and down or otherwise indicate that an opponent is dead, unless your opponent has indicated that they desire clarification of a shot. The correct route of solving any acknowledgement issues is to refer the matter to the marshal-in-charge. MWC doing otherwise may be removed from the field or otherwise sanctioned.
4. An MWC who has been killed will remove his or her self from the field with all equipment, except that ammunition may be left on the field for others to use if in a quiver or other container and is left so as not to be a safety hazard on the battlefield. He or she is allowed to swap equipment with another MWC so long as this swap complies with the rules laid out in this Handbook and is accomplished before the dead MWC leaves the field.
5. MWCs shall keep in mind the portions of the body that are legal targets as outlined in the Marshals Handbook. In addition, the sides, back and top of the helm are considered proof against all missile weapons (and thrusting tips for that matter).
6. Any spent (shot) shafted arrows or shafted arrows that have accidentally fallen to the ground may NOT be picked up and used again until inspected by a CAAM or a AMoF if no CAAM is available. Golf tube and siloflex arrows or bolts may be picked up and shot again during a battle unless the scenario should otherwise dictate. Other missile weapons (ex. Javelins and Throwing Axes) may be picked up and reused by anyone if the Marshal-In-Charge and/or Archery-Marshal-In-Charge deems such weapons to be safe and of the variety to be used in such a manner at the time of inspection and as allowed by the scenario. Note that these require the user to be wearing a full gauntlet on the hand that throws them only if the user is closer than 10 feet to the enemy.
7. Bows inadvertently struck by weapons or projectiles are considered broken for the duration of the battle; however, in a resurrection type battle, your equipment is deemed to be restored when you touch the resurrection point. Projectiles are not considered broken if they are within a quiver or otherwise protected. This does not mean that the MWC is necessarily dead or even wounded. This assumes incidental or unintentional hits against bows or arrows. Fighters are strongly discouraged against striking bows. Likewise, archers are strongly discouraged against using their bows defensively, or even allowing themselves to be in a position where their bows can be struck. Note that quivers are not proof against arrows. Although a shot on a quiver does not make the arrows in it useless, a shot at an angle that would if it continued hit your leg or other body part is deemed to have injured that body part.
8. All Archers are reminded to observe the 10 foot/spear range rule. As most people do not carry a tape measure onto the field, this should be considered the equivalent of being within spear range. Archers will not fire at any oncoming fighter within this range. Simple warnings should be given to the archer disobeying this rule but stricter action should be taken if he or she blatantly ignores it after repeated warnings.
9. All MWCs should be acutely aware of the location of all groups of spectators at all times. No MWC will fire weapons that potentially can miss their intended target and strike persons in the background. Any MWC caught breaking this rule should be firmly warned once (perhaps using the instance to remind all MWCs on the field) and pulled from melee if such happens again.
10. All MWCs are responsible for their own equipment. Going through archery inspection does not relieve one of the responsibilities of maintaining safe equipment. Intentional use of faulty or unsafe equipment will be grounds for revocation of archery authorization.
11. Use ONLY your own arrows unless another MWC specifically allows you to shoot from his or her collection. Never pick up a shafted arrow and shoot it back at the enemy (Rule 6).
12. Arrows that are broken during battle will have the break exaggerated by the inspecting marshal so as to ensure that the archer is clearly aware that the arrow is not reusable. This does not mean that new breaks will be made, only that the existing ones are to be made obvious. The inspecting marshal is also highly encouraged to keep together the head, shaft and/or APD of an arrow that might have become totally separated.
13. All MWC are responsible for knowing updates to the Society and Kingdom rules. Check the Kingdom newsletter and Society Marshal updates regularly.
14. The DEM of CA reserves the right to discipline any MWC in an appropriate manner for failure to comply with these rules including but not limited to suspension or revocation of authorization. All such sanctions shall be submitted to the Kingdom Earl Marshal for approval, to whom the sanctioned MWC may appeal.
Wherever siloflex is denoted herein, any Society approved equivalent is also allowed.
1. Armor - All MWCs within the Kingdom of Meridies will wear the minimum armor* required of a heavy weapons combatant with these exceptions.
a. All MWCs are allowed to wear 2 half gauntlets with a leather glove underneath each for hand protection. Full gauntlets when practicable are strongly recommended.
b. As most missile weapons do not have a basket hilt, only a hand wearing a full gauntlet may be used to throw projectiles such as Javelins and Throwing Axes when you are closer than 10 feet to your target. If you are 10 feet or farther from your target, you may wear a half gauntlet for hand protection to throw the weapon.
* Minimum Armor is defined as: 16 gauge or heavier helm, gorget or equivalent neck protection, elbow, kidney, groin, hand and knee protection and heavy boots or equivalent foot protection as set fourth in the Meridian Marshal's Handbook and Society Marshal's Handbook.
2. Bows - Bows legal for shafted arrows may not exceed 30# (Thirty pounds) of pull at 28" (Twenty-eight inches). Bows legal for golf tube/siloflex arrows may not exceed 50# (Fifty pounds) of pull at 28" (Twenty-eight inches). Compound bows are not allowed. Bows and strings must be in good and safe operating condition. The inspecting marshal is given broad discretion in making this determination. All bows must have the archer's name and Kingdom in English visible on the lame of the bow. Bows pulling heavier than 30# (heavy bows) must be marked with a minimum 4 inch wide strip of red tape on the bow's upper lame, facing outwards.
3. Crossbows - Crossbows for shafted bolts shall not exceed 600 inch-pounds of pull at the nut. This assumes a standard of 60# pull at 10" of draw (60 x 10 = 600) or the mathematical equivalent. A crossbow for shafted arrows may not have a pull greater than 70# (Seventy pounds), even if the crossbow is under 600-inch pounds. Crossbows for golf tube/siloflex bolts shall not exceed 800-inch pounds of pull at the nut. A crossbow for golf tube/siloflex bolts may not have a pull greater than 90# (Ninety pounds), even if the crossbow is under 800-inch pounds. Compound crossbows are not allowed. Crossbows and strings must be in good and safe operating condition. The inspecting marshal is given broad discretion in making this determination. All crossbows must have the archer's name and Kingdom in English visible on the stock of the crossbow. Crossbows measuring heavier than 600 inch-pounds (heavy crossbows) must be marked with a minimum 4 inch wide strip of red tape on the crossbow's right prod, facing outwards.
4. Arrows - There is no limit to the number of arrows an archer may carry on to the field, except as may be due to specific scenario, but an archer may not leave the field to get more once fighting has begun. All arrows and bolts must be clearly marked with the archer's name and Kingdom in English.
In all instances, unless otherwise noted, "tape" refers to high quality strapping/fiber tape.
1). SHAFTS: All shafted arrows and bolts shall be made using 1/4" or 5/16" solid pultruded fiberglass shafts. Wood is no longer allowed. Hollow shafts are not permitted. All shafts must be made of high quality material and be able to withstand both bend testing and force testing. Contact the DEM of CA if you are unsure as to your source of fiberglass shafts. All shafts must be covered lengthwise with good quality tape (strapping or electrical) that can contain splintering. Maximum length is 28 inches measured from the base of the blunt to the nocking point.
2) BLUNTS: Allowed are UHMW and Baldar Blunts. All blunts must be secured with good quality electrical or strapping tape. Duck tape is allowed as a finishing material but should not be used as the primary securing tape.
i. BALDAR BLUNT - This rounded rubber arrowhead
shall be firmly seated. The blunt shall
be at minimum secured with at least five
inches of tape (electrical is preferred)
around the base of the blunt and onto the
shaft and at least two pieces of tape, no
small than ½ inch wide around the
top of the blunt in an X pattern and secured
around the ends onto the shaft. (Twist ties
are not required). Closed-cell foam or leather
facing is not required. There is a special
Baldar Blunt required for use on fiberglass
shafts. These are noted by the black or
bone colored base which contrasts with the
white for wood shafts. The egg type blunts
manufactured for a short period of time
are not legal for use in Meridies or at
the Society level. See Appendix A for suggested
attachment.
ii. UHMW - This must be a piece of high
quality UHMW solid plastic 1¼ inch
tubing. It may be no shorter than 1 inch
long and no less than ½ inch wide
where it connects to the base. It must be
securely taped on, glue is optional. The
edges must be rounded. The top of the blunt
must have at least ¾ inch of closed
cell foam securely taped on and able to
compress at least ½ its width. The
tape must include at least two pieces of
tape, no small than ½ inch wide around
the top of the blunt in an X pattern and
secured around the ends onto the shaft.
Additional tape may be needed to secure
the blunt securely on to the shaft. See
Appendix B for suggested construction.
iii. FELLWALKER BOLTS - These are NOT permitted
in Meridies.
3) NOCKS: If a nock is used, it must be securely attached, in good condition and protrude no more than ½ inch from the APD.
4) FLETCHING: Fletches of feather or plastic protruding no more than ½ inch from the shaft and securely attached may be used.
5) ANTI-PENTRATION DEVICES (APDs): All shafted arrows and bolts must have a securely attached and Society approved APD. Allowed in Meridies are golf-tube, siloflex, flexible disk, Sir Erika Rigid Disks and Asgard styles.
i. Golf Tube APD - This is constructed
using a piece of golf tube cut either straight
or at an angle. It must be at least measure
1¼ inches at the back end (closest
to the nock or where a nock would normally
be). The front end if straight cut must
be 1¼ inches long or if angle the
minimum length of the top wall (wall away
from the shaft) is 0.625 inches and the
minimum length of the bottom wall (wall
nearest the shaft) is 1.875 inches (in other
words the APD should not be able to penetrate
more than ½ inch on any part of a
1 inch opening). The edges must be blunted
either by covering with tape or melting
the edges at least 1/16 inch thick. You
may but are not required to add an inside
reinforcement tube and if done it must be
at least ½ long. The golftube APD
must be securely taped on with a minimum
of tape running through the length of the
APD and secured on both ends and at least
two wraps of tape around the APD and onto
the shaft. See Appendix C for suggested
construction and taping.
ii. Siloflex - The back end (end nearest
the nock) of the tube must be cut straight
(perpendicular to the axis of the tube).
If the front end (end away from the nock)
is cut straight, the minimum length of the
tube wall is 1.25". If the front end
is cut at an angle, the minimum length of
the top wall (wall away from the shaft)
is 0.625" and the minimum length of
the bottom wall (wall nearest the shaft)
is 1.875". Siloflex APDs shall have
beveled or rounded edges. This is the inner
and outer edge for the front and the back
of the APD. Using tape to cover the edges
of the tube is not sufficient. Melting the
edges is not allowed. The APD must be securely
taped on with a minimum of tape running
through the length of the APD and secured
on both ends and at least two wraps of tape
around the APD and onto the shaft. Glue
may be used in addition to the tape.
A. 75 & 80 PSI Siloflex APD's:
1. It must be made from either 75 or 80
psi Polyethylene tubing or an approved equivalent
as permitted under Society combat archery
rules..
2. The minimum outside diameter of the APD
is 1.25".
3. If the outside diameter of the tube is
less than 1.25" but greater than 1",
the tube must be flared to expand the back
end (end nearest the nock) to 1.25"
as long as the flaring does not weaken the
APD by causing stress cracks or breaks.
4. The attachment to the shaft may be enhanced
by a routing a channel, the thickness of
the tube or less, to place the shaft in.
5. The APD tube may also have tabs cut into
the wall or extending out of the wall along
the shaft to provide additional surfaces
for taping.
B. 100, 160 and 200 psi APDs:
1. It must be made from either 100, 160
or 200 psi Siloflex tubing or equivalent
as permitted by Society combat archery rules.
2. The minimum inner diameter of the APD
must be 1".
3. You must then use one of the following
designs: external or internal tab and/or
routed channel.
a. External tab: This design has a 2"
tab sticking out from the front, bottom
of the APD. This APD and tab shall be made
using one solid piece of Siloflex tubing.
The minimum width of the tab is 3/8".
The tab must be taped in a spiral wrap going
around it and the shaft. This spiral of
tape shall cover the entire tab and extend
at least a 1" in front of the tape
to prevent slippage of the APD.
b. Internal tab: This is a tab cut at least
.5" into the bottom edge of the APD.
This tab should be a minimum of 3/8"
and a maximum of .5" in width. This
APD shall be taped in place, by overlapping
the tab and the shaft several times.
c. Routed Channel: A channel is routed down
the center bottom of the APD. The minimum
depth of the channel is 1/16". The
minimum width of the channel is a .25".
These shall be glued securely prior to taping.
b. Tubular Arrows and Bolts
1) SHAFTS: Shafts may be constructed of either golf tubes of at least 1¼ inches in diameter or 100 psi siloflex with an internal diameter of at least 1 inch. No yellow tape or markings shall be used on tubular ammunition. Maximum length is 33 inches for golf tube shafts and 28 for siloflex measured from the base of the blunt to the nocking point. Golf tubes may be reinforced with lightweight foam (think pool noodle).
2) NOCKS: All nocks must be cut such that no more the slot is no more than ½ inch deep and no part of the nock area may protrude more than ½ inch into a helm. Pinch nocks are no longer allowed. Golf Tubes must have reinforcements made from a film canister, siloflex (100psi or 160psi), bottle cap or wooden plug. All such reinforcements must be securely attached and glued in place. Wooden plugs must be a hardwood, not pine, shall be at least 1 inch long and shall be reinforced by string running through the blunt and tube with such strings securely taped in addition to gluing. Siloflex needs no reinforcement (although you can do so with 100psi or 160 psi siloflex or wooden plugs if you choose) and ½ inch grooves can be cut directly into the tube.
3) FLETCHING: Fletching protruding no more than ½ inch and of soft material such as foam, leather, plastic vanes or duct tape is allowed and must be securely attached to the shaft and conform to any Society level requirements for the same.
4) APDs: APDs are not required on tubular arrows and bolts.
5) BLUNTS:
i. Golf Tube Blunts:
A) Classic Baldar - Firmly seat a Baldar
Blunt (not egg style, use either black,
white or bone bases). The blunt must be
securely attached using electrical or strapping
tape.
B) Tennis Ball - Using a strong cord of
1/8" or less diameter, tie the tennis
ball to the golf tube by crossing two pieces
of cord through the golf tube underneath
the reinforcing ring, and over the tennis
ball. Be sure that the knots are located
on the side of the tennis ball and not at
the tip. Securely tape the tennis ball to
the tube using strapping tape. Be sure that
the cords are securely taped to the tennis
ball to prevent slippage. These cords will
prevent the tennis ball from being torn
loose when the arrow strikes a hard surface.
Tennis balls may be slit but such is not
required.
ii. Siloflex Blunts:
A) Classic Baldar - Firmly seat a Baldar
Blunt (not egg style, use either black,
white or bone bases). The blunt must be
securely attached using electrical or strapping
tape.
B) Tennis Ball - Using a strong cord of
1/8" or less diameter, tie the tennis
ball to the golf tube by crossing two pieces
of cord through the golf tube underneath
the reinforcing ring, and over the tennis
ball. Be sure that the knots are located
on the side of the tennis ball and not at
the tip. Securely tape the tennis ball to
the tube using strapping tape. Be sure that
the cords are securely taped to the tennis
ball to prevent slippage. These cords will
prevent the tennis ball from being torn
loose when the arrow strikes a hard surface.
Tennis balls may be slit but such is not
required.
C) Rubber Stopper (Omarad) - White/off white
Rubber stopper (size 6.5) with a minimum
of a ¾ inch of closed cell foam that
can compress at least ½ its length
on top. Stopper must be secured with cord
in the same manner as the tennis ball blunt.
Foam must be securely taped with electrical
or strapping tape.
5. Other Projectile Weapons - These include,
but are not limited to, javelins, throwing
axes, sling balls, etc. These are normally
reusable weapons hand thrown or fired from
a sling.
a. Javelins - Any 'spear-like' object. The term javelin is used to differentiate between missiles and the rattan or fiberglass varieties of spears. Javelins may be constructed from lengths of 11/4 inch outer diameter schedule Golf Tube or Siloflex. The use of Silo-flex, ASTM number D-2239,with a wall thickness of 1/8 inch and a 1 inch inside diameter, is also permitted. Darts are a short version of javelins and follow the same construction standards. Striking tips shall be constructed according to tourney weapon thrusting tip standards (see the marshal's handbook). The butt end of the shaft must be covered to present a flat and solid surface.
b. Sling Balls - These are simply tennis
balls wrapped in duct tape and with a small
slit so as to collapse when stepped on.
The slit should be just big enough to allow
air out but not so large as to allow rocks,
dirt and other debris in. A maximum of twenty
may be carried onto the field but they may
be picked up and reused after you have inspected
them for rocks, dirt and other debris that
may have found their way inside the slit.
Note that these harm your opponent only
as a kill on a face shot.
Hand Slings - may not contain any rigid
substance in the construction. They may
be up to 54 inches in total length end to
end.
Staff Sling - Made of rattan of a minimum
1¼ inch diameter, the overall length
a maximum of 48 inches.
c. Throwing Axes/Hammers - Shafts may be made of 1½ inch outside diameter black Polyethylene water pipe (NOT PVC!) sealed with end caps and have heads made of closed-cell foam thick enough so as not to enter into the face guard of an SCA-legal helm more than ½ inch (usually three layers of closed cell foam is best). Pork chop" thrown axes are made of tape, foam, rubber hose, and/or leather. All axe heads must have progressive give and be approved by the inspecting marshal. Striking edge must be marked in a contrasting duct tape color.
d. Throwing Knife - As of this writing there is no such thing as a throwing knife allowed in Meridian combat.
e. That Weird Thing Sir Yeoman Brought
To The Melee - If a MWC has designed a new
(very preferably period and documented)
missile weapon, the Marshal-In-Charge and/or
Archery-Marshal-In-Charge should examine
the new weapon closely and see if it falls
within the guidelines of the above projectiles
with the first and foremost criteria being
that of safety.
If it is simply a variation on a theme it
is readily permissible. If it is something
totally new, extensive testing and a full
analysis of its construction should be made
before letting it onto the field. If you
as the Marshal-In-Charge or Archery-Marshal-In-Charge
do not feel it is safe - do NOT allow it
into combat. As usual, appeals can be made
to the Earl Marshal, DEM of CA and Royalty
present. Regardless, send all information
on said weapon to the DEM of CA at the earliest
available opportunity.
6. Pavises and Shields
a. Personal Shields - All personal shields must conform to the rules for shields in the Society fighters handbook and the Meridian marshal's handbook. All shields used by missile combatants are only effective in blocking missile weapons. If any missile combatant's shield gets intentionally touched by a rattan weapon, while they are using or carrying their bow or crossbow, that counts as a "kill". If any missile combatant blocks a rattan weapon or spear with their shield, that is considered a "kill". MWCs authorized in heavy weapons may sling a shield on their back(or another part of their body), for when they switch to a rattan weapon. However, until that transition is made, the shield is considered armor, not a shield. One shield per MWC. Thrown weapons may be used while carrying a shield.
b. Pavises - MWCs may use a Pavise. The pavise is a stationary shield. It should only be worn/carried on the person if it is being transported from one location to another. If it is slung on the body (i.e. over the back), it does NOT count as a shield, and any hit to it that would have otherwise contacted the archer, counts as though the pavise was not there. Only once set on the ground does a pavise become effective and act as protection. If it is carried as a personal shield, when moving it, it may be used to block missiles, but you may not use your missile weapon while moving it. Pavices shall be designed to stand up on the field by itself i.e. these do not require a person to keep them upright.
C. Guidelines for Marshaling and Equipment Inspection
1. Groups may have but are not required to have a combat archery marshal. This should be a CAAM. Each group combat archery marshal should report quarterly to the DEM of CA on the same schedule as group knight marshals a form is available as Appendix D.
2. All CAAMs shall report to the DEM of CA any authorizations performed during the quarter. CAAMs must also provide to the DEM of CA at least one report every two years or will be dropped off the roster of warranted marshals and must apply to have their status reinstated.
3. Each event, with combat archery, shall have an Archery Marshal-in-charge (AMIC) whose duties are helping to ensure the safety of all MWCs, spectators, marshals and overseeing and possibly running missile weapons combat on the field. The AMIC is preferably a CAAM but can be an AMoF if no CAAM is available. All AMICs are charged with the duty of ensuring that all Missile Weapon Combatants act safely and are familiar with the rules. The AMIC shall be primarily responsible for equipment inspection but may employ others to assist in inspections, CAAMs if available and AMoFs if not. AMICs should remind the Marshal-in-Charge of any potential safety issues for MWC such as the field conditions and location of spectators/cars, etc. including any notices that may need to be made to MWC or spectators prior to the start of combat. While the AMIC is not responsible for providing safety glasses for marshals, the AMIC should gently remind all marshals to wear safety glasses, preferably those rated for blunt impact such as handball/racquetball glasses. The AMIC must report by the end of the next quarter to the DEM for CA regarding the event and noting any issues. A form is available for the same as Appendix E to this handbook. Good notes written as soon as possible after any incident are essential. Make every possible attempt to secure the missile which has caused the injury for inspection by the Earl Marshal and the DEM of CA.
a. Inspection of Missile Weapons Combatants
Always err on the side of safety!
1. Check for authorization cards. Although the AMIC is not responsible for waivers and armor inspection, the AMIC should remind archers to have their armor and waivers inspected.
2. Examine each bow and crossbow for visible cracks, splintering, or warping and compliance to pull weight limits. Each bow or crossbow must be pulled and measured. Check the string for fraying. Any changes to the bow or crossbow, such as a new string requires re-inspection before use. Draw is measured from where the string rests to where it is pulled.
3. Examine all projectiles. Take all shafts out of the bag or container. For arrows this may mean dismantling of one or two selected at random if the inspecting marshal is unsure about the arrow's construction. Criteria for rejection includes, but is not limited to: wobbly heads, untaped shafts, loose fletching, loose or missing nocks, loose APDs, improper construction, etc. Inspecting marshals are reminded that blunts and APDs are to be secure on the shafts. This means will not come off with a moderate amount of force. Not that the blunt or APD cannot be torn off by excessive twisting and tugging. Please defer to a more experienced marshal when in doubt.
b. During the Fighting
1. The AMIC may fight in the battles, however,
be aware that as AMIC, you may be called
upon to help marshal large battles or provide
marshals for the same.
2 During breaks between fighting, help to
sort and examine all projectiles. Broken
arrows and such will be removed from play
and preferably placed in a 'dead' pile or
bin so as to differentiate between good
and bad projectiles.
3. Marshals-In-Charge of an event should
plan for having safety goggles for all Marshals
well in advance of the event if archery
is to be used. They should not depend on
an AMIC to provide these.
4.. Ensure that the archers are not firing
into the crowd. Gently remind them as soon
as possible, pull them from the field if
they ignore you.
5.. Make sure no one uses excessive force
in killing an archer. Likewise, be sure
the archers are behaving chivalrously and
are taking kills as they are supposed to.
6. Remove spent arrows from the field if
it is safe to do so.
3. Authorization of new archers and Archery
Authorization Marshals
c. Authorizations of New Archers
1. The candidate must complete a Waiver
as is required for all combatants in the
SCA. Note that the group waiver signed at
Troll does not count toward this requirement.
2 The CAAM will ensure that the candidate
is familiar with the Rules Of The List and
the rules specifically governing missile
combat.
3. The CAAM will do an armor, weapon and
projectile inspection as detailed above.
4. As with Heavy Combat, the candidate for
authorization must own all of his or her
own equipment and it must meet the current
guidelines for the Kingdom of Meridies.
The candidate must own at least one dozen
arrows or bolts.
5. The candidate must demonstrate competency
in handling his or her equipment in a combat
situation. Find an armored heavy weapons
fighter, have him approach and ask yourself
the following:
a. Is the candidate reasonably safe to himself
or herself and others?
b. Does the candidate choose the correct
targets on the oncoming fighter?
c. Is the candidate mindful of the 10'/Spear
range rule?
d. Is the candidate aware of when to shout
'DEAD' or fall down?
e. Does the candidate recognize a good blow
to the head?
6. Have the prospective archer perform an
inspection of his or her equipment. This
is vital as the prospective archer may one
day be required to act as an Archery Marshal
of the Field. If the candidate does not
know how to perform an inspection, teach
them.
7. If CAAM is satisfied that the candidate is reasonably safe and is aware of the rules, he or she will inform the candidate that they have passed and are now authorized. The CAAM will then complete an Authorization Form. The new MWC will then send copies of the Authorization Form, and his or her membership card (or pay the applicable fee if not a member) to the Kingdom Authorization Marshal. The new MWC should keep copies for his or her self as proof of authorization until the new card arrives.
d. Siege Engines
Siege engine rules and policies are not addressed in this handbook. However, it should be noted that like heavy weapons combatants, authorized MWCs are allowed to build and operate siege engines. The Meridian and Society rules for the same must be consulted prior to any building or operating of siege engines for combat use by a MWC.
D. Other Kingdom Rules - Be advised that archery
standards in other Kingdoms may be quite different
than those in Meridies. When traveling to another
Kingdom's event, be sure to ask their Marshallate
if your particular equipment or conventions
of archery are allowed. Remember that you are
subject to the rules of the Kingdom that you
are playing in.
The following are just a few of the rules
you might encounter:
1. Light Archers - These archers are NOT
to be struck in battle. They may observe
an imaginary ten-foot kill zone, or perhaps
use the touch kill rule.
2. Touch Kill (or Kill Zone) - Rather than
be struck by a heavy weapons fighter, some
Kingdoms enforce the 'Touch Kill' rule.
This rule allows that any archer being touched
by an enemy weapon is dead.
3. Tubular Arrows Only - You may enter into
a Kingdom that does not allow cedar or fiberglass
shafts. You will have to find some tubular
arrows or do without.
4. Head Shots - Occasionally a Kingdom will
instruct it's archers to take an arrow to
the sides, top or back of the head if the
person struck thinks it was properly oriented
and strong enough to have penetrated the
helm.
This Handbook Compiled by
Maras Qaylah bint Aamir
DEM of CA, Meridies
E-Mail: qaylah@aol.com
Baldar Blunt suggested attachment instructions
Courtesy of Sir Erika Bjornsdottir of Trimaris
http://www.northstararchery.com/blunts.html
First make sure you have the right type
of Baldar Blunt to go with your shafts.
The Blunts with the large diameter collar
and white base are for wooden shafts, 5/16
inch to 3/8 inch diameter. The Blunts with
the small diameter collar and black base
are for solid fiberglass, ¼ inch
diameter shafts. Just to keep things interesting,
there are a few Blunts that were produced
with the wrong color base.
All combat archery arrows and bolts must
be taped with strapping tape (aka fibertape).
I recommend taping wooden shafts before
you push on the Baldar Blunt so that the
tape will be inside the Blunt. For solid
fiberglass shafts, I recommend taping the
shaft after pushing the Blunt on and before
taping the Blunt on.
Solid fiberglass shafts must be wiped clean
with a paper towel and acetone. Use acetone,
not use fingernail polish remover, because
of the conditioning oils in nail polish
removers. In case you were wondering, do
not wipe wooden shafts clean with acetone.
Place a mark on the shaft 1/2 inch from
the end of the arrow. Push the Baldar Blunt
onto the end until it covers the 1/2-inch
mark. A little water or spit will help it
slide on more easily. I recommend using
gel superglue inside the Blunt to help it
slide on more easily and stick to the shaft
better. It will take several days for this
glue to dry inside the blunt. If you are
having great trouble pushing the blunt on,
try holding the collar of the Blunt under
hot tap water just before inserting the
shaft.
Push it in straight and do NOT let the Blunt
twist to the side or you will split the
collar. If you split the collar, the Blunt
may not be used. Do not use oil or other
lubricants to make your Baldar Blunt slide
on more easily because it might damage the
Blunt and it might cause the Blunt to slide
back off the shaft.
Now is a good time to install your APD and
tape the shaft with strapping tape.
To make sure the Baldar Blunt is completely
seated onto the shaft, shoot the arrow at
a solid wall with your bow half drawn. For
crossbows, shoot the wall and stand way
back from the wall. After shooting, inspect
the arrow to make sure the Blunt is seated
completely on the shaft. To do this, grab
the arrow or bolt at either end and flex
it. If you feel that the Blunt is not completely
seated on the shaft, shoot the wall again.
Also inspect the Blunt for damage.
Now you must tape the Blunt to the shaft.
Use ½ inch or wider, high quality,
electrical tape because it endures, sticks
and stretches well. Please don?t use the
cheap stuff as you will be cursing it later.
I recommend 3M brand available at Lowe's
and Home Depot. Stretch the tape slightly
as you wrap it three times around the shaft
BELOW the collar of the Baldar Blunt. Then
stretch the tape up to the collar of the
Blunt and wrap the tape three times around
the collar. Now stretch the tape back down
to the shaft, and make three more wraps
around the shaft below the Blunt. Do not
stretch the tape too much or it will slide
off the collar of the blunt. Next, place
one or more pieces of tape (8 to 10 inches)
[editor's note Meridies requires two pieces
of tape in an X) over the top of the blunt
and down the sides of the shaft. One last
piece of tape needs to go around the shaft
to cover the ends of the tape that went
over the head of the blunt.
YOU ARE DONE! YIPPIEE!
Please take good loving care of your arrows.
After shooting your arrows or bolts, you
must inspect them. Even if someone else
has inspected them after a battle, you need
to re-inspect your own arrows again. Do
not shoot them again if you find any kind
of damage, if the Blunt is not seated or
taped correctly. Arrows, like other weapons,
need attention and up-keep. You will need
to fix and re-tape them occasionally.
Inspect them between battles and when you
get them home. Don't wait until it's time
to take them back out onto the battlefield
to inspect them. Don't store your arrows
in a shed where the temperature is uncontrolled.
Extreme temperatures will make the tape
come loose. I find this makes the arrow
inspectors grumpy.
SCA Society and SCA Kingdom rules are always
improving. Hopefully these instructions
do not conflict with any rules, but you
better check for yourself.
UHMW suggested attachment instructions
Courtesy of Sun Lu-Shan of Trimaris
http://www.flatbow.com/UHMW/UHMWpad.html
These are the tapes you will need: 3/4"
or 1" strapping tape, and electrical
tape of your color choice. You can go a
little cheaper on the strapping tape ("Duck"
brand is OK, but 3M is better), but always
get the best electrical tape you can find,
because that is the key to making your taping
job last. I use 3M type 35.
Tape the entire fiberglass shaft with strapping
tape. 1" tape will allow you to cover
a 1/4" shaft with one straight piece.
Mark the shaft 1/2" from the end.
Pound the blunt onto the shaft until you
feel it seat all the way and you see that
the blunt has reached the mark you made
on the shaft. You will probably strip some
tape off the shaft, but that is not a problem.
This may seem a little strange, but it will
make sense shortly. Instead of foam circles,
cut 2 squares from 1/2" thick camping
pad foam, each at least 1 1/4" but
less than 1 1/2" wide. You can use
a 1 1/4" circle, as seen on the right,
but its hard to get the taping just right
so it is not too compressed, or too loose.
Plus, squares are much easier to cut.
Cut 2 pieces of strapping tape, each about
8" long, and attach them to a square
of foam, on the diagonal. Make the ends
even all the way around.
Tape the pad on to the face of the blunt,
pulling the tape tight enough to compress
the corners down around the sides, but not
so tight as to smash the face of the padding.
Pull the tape down and stick it onto the
shaft itself, making it as smooth as possible.
Roll the blunt between your hands back and
forth until the tape is plastered down all
around.
Make a second pad with two 8" pieces
of strapping tape identical to the first
one. Put it on the face of the first pad,
but rotated 45 degrees, and pull the corners
down.
Attach and roll the second pad just like
the first, and you will end up with something
like this. It's ugly now, but it gets better.
Notice how the tension on the corners of
the foam give it stability. This will keep
it from rolling off to the side when it
hits the target, giving you a more solid,
longer lasting head.
Cut a 2 - 3" piece of strapping tape
and wrap it tightly around the shaft just
at the base of the blunt. This will keep
the tape from loosening and will keep your
blunt on tight.
This is a key step. Starting at the solid
part of the blunt and working your way to
the tip, wrap a tight spiral of strapping
tape around the head. Your goal is to make
a tight cylinder 1.25" across. Do not
go so tight as to make it undersized, and
overlap each layer about halfway. Along
with making it look much nicer, your arrow
will now fly straight and the head will
survive repeated impacts.
There we have the functional part of the
blunt all taped up and ready to go except
for the colored tape. I do not recommend
using the arrow in this condition, because
the strapping tape will not stay on by itself.
Adding electrical tape is functional and
aesthetically more pleasing.
To finish off the blunt, add 4 strips of
electrical tape, each about 8" long.
attach them like the strapping tape, by
stretching them over the sides of the head
enough to keep the tape smooth.
Stop stretching once you reach the taper
of the blunt. Let the tape relax, and push
your thumb into the corner, smoothing the
tape down around the shaft without any stretch
at all.
Run a spiral of electrical tape around the
shaft for a couple of inches.
Make sure your blunt is at least 1.25"
across. If you have followed these directions
carefully, this should not be a problem.
APPENDIX C
Golf Tube APD suggested construction
Materials:
Golf Tube
¾ in. wide Strapping tape
Scissors
Makes approximately 18 APDs.
Construction:
1. Take golf tube and cut a section at
least 1¼ inches long.
2. Tape over edges such the tape fully contacts
the golf tube on both the outside and inside
of the tube.
Attachment:
1. Remove any fletches from the arrow.
2. Cut a piece of strapping tape approximately
3 inches long.
3. Place tape inside the APD such that one
end has a 1/4 in. tab projecting from it.
This is now the top of your APD.
4. Place on arrow so that the top of the
APD rests less than ½ in. from the
end of the nock. It is suggested that this
be placed parallel to the nock slit, in
the third fletch position. Then secure the
tape protruding from the bottom of the APD
to the arrow. The top will most likely be
loose at this point.
5. Cut a 4 to 5 in. piece of strapping tape.
Split this lengthwise into two pieces, one
slightly narrower than the other.
6. Take the narrow piece of tape and use
it to secure the tab at the top of the APD
to the arrow. Start the tape on the arrow
and slant to minimize effect on nock slit.
It is ok if some tape covers the nock slit,
this will give some and be useable after
a couple of times on the bow string.
7. Use wider piece of tape to secure the
bottom of the APD, wrapping to create a
small shelf to help secure the APD.
8. OPTIONAL BUT SUGGESTED STEP: Take a 5
inch piece of tape and cut in half lengthwise.
Place each piecethrough the center of the
APD and over on the shaft on each end creating
an X.
9. Take strapping tape and wrap around the
middle or top of the APD and around the
arrow for extra anchoring at least twice.
10. Test to make sure the APD is secure
and remember to cover any exposed fiberglass
from where you removed fletches!
APPENDIX D
Quarterly Report Form
Kingdom of Meridies
ARCHERY MARSHAL'S QUARTERLY REPORT FOR
1st Qtr 2nd Qtr 3rd Qtr 4th Qtr 200 _
Do not use calligraphy. Please print clearly
or type.
Quarterly reports are due February 15, May
15, August 15, and November 15
Reports are missed if received after the
twenty-fifth.
Group Name, City, & State: __________________________________________________
Current Archery Marshal: SCA Name: _________________________________________________
Mundane Name: ______________________________
Phone: ____________________________
Address: ____________________________________
E-mail: ____________________________
City: _________________________________
State: __________ Zip Code: ________________
SCA Membership number: _____________________
Expiration Date: _____________________
Current Deputy Marshal: SCA Name: ________________________________________________
Mundane Name: ______________________________
Phone: ____________________________
Address: ____________________________________
E-mail: ____________________________
City: _________________________________
State: __________ Zip Code: ________________
SCA Membership number: _____________________
Expiration Date: _____________________
Number of archers in the group ______
Please attach a list of fighters including
Name (SCA and Mundane) and Membership Number
Number of fighter practices held during
the quarter ________ Number per month _______
Average number of archers per practice _______
Number of Injuries: _______ Attach Injury
Reports as Necessary.
Number of Official Fighting Events held
during the quarter with archery ________
Marshal's Event Reports are due within 10
days of the event.
Event Tournament Date # of Fighters Winner
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
Condition of fighting in group: ______________________________________________________
______________________________________________________________________________
______________________________________________________________________________
______________________________________________________________________________
Problems, successes, attitude of fighters:
_____________________________________________
______________________________________________________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Mundane Signature: __________________________________ Date: ______________________
SCA Signature: ______________________________________
APPENDIX E
Event Report Form
Archery Marshal's Event Report
Kingdom of Meridies
Do not use calligraphy. Please print clearly
or type
This report must be filed within 10 days
of the date of the event.
Group Name, City, & State: ___________________________________________________
Date of the Report: ______________________
Date of the Event: _________________________
Name of the Event: _______________________________________________________________
Location of the Event: ____________________________________________________________
Type of Fighting Event: ___________________________________________________________
______________________________________________________________________________
Archery Marshal in Charge: SCA Name: ______________________________________________
Mundane Name: ______________________________
Phone: ____________________________
Address: ____________________________________
E-mail: ____________________________
City: _________________________________
State: __________ Zip Code: _________________
Number of additional marshals: _________
List names on back
Number of Archers: _________
Winner of Event: ________________________________________________________________
Minister of the List (if any): _________________________________________________________
Violations of Rules of the List or Conventions
of Combat: ________________________________
If other than zero attach a detailed report
Chirurgeon in Charge: ____________________________________________________________
Injuries: ________
If other than zero attach an Injury Report
Additional Comments (warnings, observations,
etc.): ____________________________________
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Mundane Signature: __________________________________ Date: ______________________
SCA Signature: ______________________________________